


“System Shock is an undeniable classic, and part of a highly acclaimed EA-owned franchise that had gone dormant,” Condrey says. The comparisons were so strong that after Dead Space’s release, rumors surfaced that it originally began development as a System Shock sequel.

System Shock was another influence for Dead Space based on its similar atmosphere and horror elements. “Initially, until we had a more developed prototype that people could play and experience for themselves, the creative northstar of ‘Resident Evil in Space’ and ‘survival-horror meets Alien’ captured the spirit of the art and design targets for the team,” Condrey says. “Within a short time, we had a playable prototype experience that began to capture the tension that would later become synonymous with Dead Space.” Resident Evil served as a major inspiration for the team, in both its early horror-focused forms and the later more action-focused format used in Resident Evil 4. “We started a new team with a small core of less than 15 developers and pitched the concept through several stages of EA’s greenlight process.” Condrey says.
